Disclaimers and Limitation of Liability
DragonRide VR includes the Unreal® Engine code and other code, materials, and information (the “Epic Materials”) from Epic Games, Inc. (“Epic”). All Epic Materials are provided on an “as is” and “as available” basis, “with all faults” and without warranty of any kind. TypeEh Studios Inc, Epic, and Epic’s affiliates disclaim all warranties, conditions, common law duties, and representations (express, implied, oral, and written) with respect to the Epic Materials, including without limitation all express, implied, and statutory warranties and conditions of any kind, such as title, non-interference with your enjoyment, authority, non-infringement, merchantability, fitness or suitability for any purpose (whether or not Epic knows or has reason to know of any such purpose), system integration, accuracy or completeness, results, reasonable care, workmanlike effort, lack of negligence, and lack of viruses, whether alleged to arise under law, by reason of custom or usage in the trade, or by course of dealing. Without limiting the generality of the foregoing, TypeEh Studios Inc, Epic, and Epic’s affiliates make no warranty that (1) any of the Epic Materials will operate properly, including as integrated in the Game, (2) that the Epic Materials will meet your requirements, (3) that the operation of the Epic Materials will be uninterrupted, bug free, or error free in any or all circumstances, (4) that any defects in the Epic Materials can or will be corrected, (5) that the Epic Materials are or will be in compliance with a platform manufacturer’s rules or requirements, or (6) that a platform manufacturer has approved or will approve this Game, or will not revoke approval of this DragonRide VR for any or no reason. Any warranty against infringement that may be provided in Section 2-312 of the Uniform Commercial Code or in any other comparable statute is expressly disclaimed by TypeEh Studios Inc and Epic. TypeEh Studios Inc, Epic, and Epic’s affiliates do not guarantee continuous, error-free, virus-free, or secure operation of or access to the Epic Materials. This paragraph will apply to the maximum extent permitted by applicable law.
To the maximum extent permitted by applicable law, neither TypeEh Studios Inc, Epic, Epic’s licensors, nor its or their affiliates, nor any of TypeEh Studios Inc or Epic’s service providers, shall be liable in any way for loss or damage of any kind resulting from the use or inability to use the Epic Materials or otherwise in connection with this Agreement, including but not limited to loss of goodwill, work stoppage, computer failure, or malfunction, or any and all other commercial damages or losses. In no event will TypeEh Studios Inc, Epic, Epic’s licensors, nor its or their affiliates, nor any of TypeEh Studios Inc or Epic’s service providers be liable for any loss of profits or any indirect, incidental, consequential, special, punitive, or exemplary damages, or any other damages arising out of or in connection with this Agreement or the Epic Materials, or the delay or inability to use or lack of functionality of the Epic Materials, even in the event of TypeEh Studios Inc, Epic’s, or Epic’s affiliates’ fault, tort (including negligence), strict liability, indemnity, product liability, breach of contract, breach of warranty, or otherwise and even if TypeEh Studios Inc, Epic or Epic’s affiliates have been advised of the possibility of such damages. These limitations and exclusions regarding damages apply even if any remedy fails to provide adequate compensation.
Because some states or jurisdictions do not allow the exclusion or the limitation of liability for consequential or incidental damages, in such states or jurisdictions, the liability of TypeEh Studios Inc, Epic, Epic’s licensors, its and their affiliates, and any of TypeEh Studios Inc or Epic’s service providers shall be limited to the full extent permitted by law.
We collect but do not link personal and activity data.
Unless you enter your email and contact information into our web form we do not collect any personally identifiable information.
We use technologies like cookies (small files stored by your browser), web beacons, or unique device identifiers on our website to anonymously identify your computer or device so we can deliver a better experience. Our systems also log information like your browser, operating system, and IP address.
Our service may not recognize the 'Do Not Track' signal that may be available in some web browsers.
VIRTUAL REALITY USERS
We do not collect or store any anonymous or personally identifiable information through our games. We only have access to sales records, which provide no statistical data.
If you are using Steam, VivePort, Oculus Home, or any other distribution service, they may collect and store data about your devices, time playing the game, and/or other personally identifiable information, but we do not have access to delete or modify this information. It may be shown on your player profile page and any reviews you post.
Our systems are not designed to associate personal information with your activities (such as pages you view or things you click on or search for).
We do not knowingly contact or collect personal information from children under 13. If you believe we have inadvertently collected such information, please contact us so we can promptly obtain parental consent or remove the information.
We do not store or share your precise location.
We do not use or collect your precise geographic location.
You can request to see your personal data.
We may keep data indefinitely.
We don't share your personal data with other companies.
We do not share personally identifiable information (such as name, address, email or phone) with other companies.
No ad companies collect data through our service.
You can ask privacy questions.
If you have any questions or concerns about our privacy policies, please contact us: email@example.com.
No analytics or third-party vendors are used to track players within a game.